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Provide a time based management : Java is normally managed by Events, which is not really suitable for action games |
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Divide game on a by-screen basis : each game sequence (for example splash screen, game screen and highscores screen) are strictly independants. A simple mechanism allows data transferts between screens |
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Manage in-jar multimedia data (images, sounds, data) for most browsers (in fact java implementations) |
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Simplify management of graphical elements (sprites) |