CellA is a 320*200 toroïdal checkerboard. Each cell can have up to 9 'states', including an empty state, and up to 8 'neighbors' cells that can influence its state.The pattern of states changes in discrete time steps according to a set of 'transition rules' that apply simultaneously to every cell.The standard rules included are those of John Conway's 'Game of life'.
  1. Every empty cell with exactly three neighbors is a birth cell.
  2. Each cell with four or more neighbors dies from overpopulation.
  3. Each cell with one or less neighbors dies from isolation.
An editor, included in CellA, allows 'transition rules' modification.
 
DOS VERSION
This version is just a first draft.
You can send me your ideas, questions, complaints, bugs, new patterns and rules
by